Getting Started with Bolt
- esb690
- Apr 25, 2022
- 1 min read
Today I'm getting started with Bolt while working in Unity on homework for my Game Design class. Professor Wagner is teaching us to code in Unity with C# but I'm trying out Bolt because it is a visual scripting plugin, and I don't have coding experience.
I'm following the online tutorials on the Unity site for Bolt:
And I used this Youtube tutorial, which was very helpful for making an in-game score counter (though he moves very fast):
I'm still finding programming in general to be a major challenge, but Bolt is making it slightly easier. However, it still feels like I'm trying to learn a foreign language, and I'm just picking up a few words.
We're making a basic flappy bird game in Game Design I, with bolt I made the score counter in the upper left. This could come in handy with making timers or other UI elements.
If anyone has advice on how I can understand coding better, let me know in the comments.
Honestly it is amazing that unity has implemented visual scripting. I have done something along the lines in RPGInABox but I always resort to coding since that is what I do and understand better. I like your approach about watching youtube and getting more help out of them.
Hey Eli, I can definitely relate. By no means was I very fluent programmer but I was at least capable but due to the pandemic I lost all touch with the skill so it has been a struggle for me as well.
I would recommend just looking up youtube videos and maybe when you have a lot of free time some courses on websites like Udemy. That is what I have planned for the summer to at least get back into the groove of programming.